Game Engine Architecture
Really short overview of the book.
more ...Really short overview of the book.
more ...Tone Reproduction, Global Illumination, Reflection Models, Games, Visualization and Spatial Field Visualization
more ...Graphics Hardware, Interactive Applications, Light and Color, Visual Perception
more ...Sampling, Curves and Computer Animation
more ...Data Structures for Graphics and More Ray Tracing
more ...Surface Shading and Texture Mapping
more ...Illustrations
more ...Graphics Pipeline, Signal Processing
more ...Linear Algebra, Transformation Matrices and View Transformations
more ...Introduction, Basic Maths, Raster Images and Introduction to Ray Tracing.
more ...